DigiGrow
This project was a group project with four team members.
Our brief for this assignment was to "Bring information to life"
"Choose a problem, focus on a particular group of people and design a physical visualisation or a Tangible User Interface as a solution for them to promote behaviour change."
We chose the problem: Promoting wellness and physical activity.
Our final design we developed is DigiGrow. A smart mirror that aims to help children have a balance of screen time in their lives. The mirror houses a cute, interactive pet that the child will help to grow based on real-life tasks. A parent will observe the tasks done and check them off on an app.
The child can grow two pets ideally over the course of two months. The speed of the growth is shown by the vigilance of task completion. Parents can add custom tasks and ‘hard’ tasks that aid in the visualisation. A wristband is provided that helps the child complete tasks and take screen breaks. Once a day the wristband will serve as a reminder to do tasks. It will also start a 20 minute timer whenever the child starts engaging with a device to help with taking breaks.
Video:
For this group project, I contributed to different tasks to help even the workload and use my strengths to help support my teammates.
I did secondary research on screentime and its effects on children by using information from
NY Times and a Harvard journal. I then worked together with the others on brainstorming. I wrote down ideas and drew out ideation sketches. I also made a Journey Map for the Define phase of the design process.
Once we have decided on a virtual pet idea where it grows according to the child's screen practices, we each did rapid prototyping. After discussing and sharing our ideas with each other, we decided on creating a mirror pet.
For the Deliver phase, I contributed to the Visual Prototypes of the pet and parent's app. For the pet, I designed and illustrated an evolution line, an expression chart, and full-body expression illustrations. I also designed the parental app homepage interface, achievement icons, and medals for each evolution stage. To show how our design works, I drew up a storyboard about the parental app.
For the video, I voice acted for every character and edited and put together the illustrated panels provided by my teammate.